Awesome Shaun of the Dead Music mix
Mortal Kombat and Shaun of the Dead
Posted by eyeofgamers on November 11, 2007
Posted in Mortal Kombat, Shaun of the Dead | Leave a Comment »
Terran Unit: Thor
Posted by eyeofgamers on September 1, 2007
Blizzard describes the new Thor unit as a huge bipedal war machine armed with two giant particle beams and a dorsal artillery battery that wouldn’t be out of place on a battleship.
Similar to the terran tanks the Thor can become lethal artillery weapon within seconds. The main weakness of the Thor will be its slow speed. It will be hardly impossible to run away with a grups of Thor. So either fight or die.
Posted in News, Starcraft | Leave a Comment »
Dota Allstars 4.68b is out
Posted by eyeofgamers on August 29, 2007
The fatal error of 6.47 has been fixed.
Remember, 6.48b is just a hotfix and wont add any new features.
Posted in Dota, News, Warcraft 3 | 6 Comments »
Dota Allstars 6.47 Released
Posted by eyeofgamers on August 24, 2007
A new version of Dota Allstars was released this night.
Changelog:
*Added a new hero from the Model-To-Hero contest
* Added a new ability for Animal Courier to change its model.
* Fixed Planeswalker’s Cloak and Hood of Defiance stacking issues on various heroes’ innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command ‘-terrain snow’. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Improved Alchemist’s movement speed a bit
* Increased ranged creep’s mana pool
* Rebalanced Sanity’s Eclipse (Less damage, better leveling)
* Improved Harbinger’s casting animation time
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Improved Lion’s movement speed a little
* Fixed Panda’s Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation
- Lots of effort was made to fix stability issues with the map. Either this or 6.47b will be the new stable version, depending on reports after it gets played
Update: 6.47 is temporarily down because of a fatal error bug. It will be up again as soon as its fixed.
Posted in Dota, News, Warcraft 3 | 7 Comments »
New Patch for StarCraft: Broodwar
Posted by eyeofgamers on August 24, 2007
Blizzard once again updated one of its oldest games with a new Patch. Version 1.15.1 fixes some bugs and updates the new league system for Starcraft.
– Fixed a replay saving bug that occasionally crashed games.
- Fixed a bug where the map download progress was not shown.
- Pressing alt-f4 while in Starcraft and logged into a league now logs you out of the league.
- Updated some of the localization for the league page.
- Fixed an exploit that allowed nukes to fall anywhere on the map.
Posted in News, Starcraft | 1 Comment »
Empire: Total War Announced
Posted by eyeofgamers on August 23, 2007
SEGA® Europe Ltd. and SEGA® of America, Inc. today announced Empire: Total War™, the revolutionary new instalment of The Creative Assembly’s wildly successful, multi award winning Total War™ RTS franchise. Empire: Total War™ will maintain the series genre leading 3D battles, grand turn based campaign map and rich historical flavour while for the first time introducing 3D naval combat into the series.
- Links:
Posted in News, Sega, Total War | 2 Comments »
Footmen Frenzy 6.0 RELEASED
Posted by eyeofgamers on August 21, 2007
A new version of the very popular warcraft 3 map Footmen Frenzy has been released. The list of changes since the last version 5.4 is huge. Here is a short overview of the main changes:
General:
New game modes added (selected via menu)
- Normal
- Random Heroes (Each player starts with a random hero)
- Random Draft (Basically removes random heroes from the taverns, leaving a pool of 11 heroes remaining)
New alliance mode added (selected via menu after game mode)
- NONE (3v3v3v3 like usual)
- Top vs Bottom (Team 1 and 2 vs. Team 3 and 4)
New terrain added
New loading screen (to be changed in next patch)
Invisible units now give off Auras
Heroes now start with 0 mana, and resurrect with 0 mana
Map file size is a lot bigger
Tech/Tiers:
Tier buildings have different models
Tier 1 is now free and automatic; there is no timer for Tier 2+
Beacons have been added to allow selection of your tier 1 race, and to switch races
Race switching cost reduced for all tiers
Beacons autocast Healing Scroll (can be interrupted) cooldown 10secs
Racial abilities have been reworked
Tech units have 25% more HP
Armor upgrades replaced with life upgrades
Weapon and Life upgrade costs increase with each level, and give more returns
Tier 5 cost reduced to 30000
Undead Skeletons have been reworked (no unholy frenzy, bigger size, slower spawn time, more hp/damage, and more bounty)
Undead Abominations no longer have Disease Cloud
Night Elf tech has Shadowmeld instead of Phase Shift
Orc tech at tier 3+ has Ensnare
Attack and Armor types have been revamped
- Human < Undead < Orc < Night Elf < Human
- Human does extra damage to Night Elf, but reduced damage to Undead. Human also takes less damage from Night Elf and more damage from Undead…
Heroes:
New proper names for most heroes
3 All-new heroes
- Links:
Posted in Footmen Frenzy, News, Warcraft 3 | Leave a Comment »
Distraction Trailer
Posted by eyeofgamers on August 16, 2007
A new Half-Life 2 mod is born. It’s called Distraction and the hard working developers have released their first trailer.
As you can see Distraction will be quite similar to the Half-life 1 mod The Specialists. However, the mod is still in an early stage and this video was shot with the internal alpha. There is still a lot of work to be done and not all features are finished yet.
Main Features
-Mixeable Akimboes
-Bleeding
-Blood Trails
-Weapon specific shooting styles
-Stunts
-Team Deathmatch With and Without Rounds
-Deathmatch
-Hand to hand combat
-Different weapons ranging from a baseball bat to a sniper rifle
-A range of unique items, from kevlar, to silencers, to grenades
-A weight system for weapons and items carrying
-Popular players models from Agents, to leon, to more unique dhl characters
-Diverse environements, ranging from 80 floors skyscrapers to abandoned warehouses
-Flaming bats, slow motion, bullet ballistics, style bar, power ups, team capture gameplays.
Of course we will keep you up to date with the latest news on this interesting new mod.
Posted in Half Life 2, News | Leave a Comment »
StarCraft 2 Terran update
Posted by eyeofgamers on August 13, 2007
The first wave of Terran unit and building details are newly revealed on the StarCraft II website. In the aftermath of the Brood War, the resourcefulness, ingenuity, resilience, and sheer grit of the Terrans shows in their new designs and adjustments to existing designs as they adapt to and counter their enemies’ strengths and weaknesses.
Detailed profiles on the Marine, Reaper, Ghost, Viking, and Command Center are included in this first update that was revealed at BlizzCon. Like their Protoss counterparts, each website profile includes background information, screenshots, video, and concept art.
Posted in News, Starcraft | 1 Comment »
Zombie Master 1.1.3. released
Posted by eyeofgamers on August 13, 2007
The Developers of the Half-Life 2 Mod Zombie Master released a new update to make the latest version as stable as possible before going on with version 1.2.0.
– [Fix] “Wall-running” exploit
- [Fix] Spamming Roundrestart caused the round to never restart
- [Fix] VGUI screens crashed the game
- [Fix] Squad selecting crashed if zombies in group die
- [Fix] Empty servers crashed by voteRR
- [Fix] respawn_entities could be called by anyone and crashes a server
- [Fix] Console commands could bypass limited spawns
- [Fix] Trigger_playercount was broken
- [Fix] Spawning 5 zombies when they wouldn’t fit in the zombie cap deducted resources without spawning all five
- [Feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
- [Feature] Cool name colours for developers
- [Feature] Announce SteamIDs of TKs
- [Feature] Player name sent to the console when an explosive barrel is shot
Posted in Half Life 2, News | Leave a Comment »


